Language DragonSpeak
(Uses timers, loops after 0.)
Date: | 11/29/10 |
Author: | Viktor Vanguard |
URL: | n/a |
Comments: | 0 |
Info: | http://www.furcadia.com/beekins/masons/knowledgebase/dstheory1.html |
Score: | (3.33 in 3 votes) |
DSPK V04.00 Furcadia (0:0) When everything is starting up, (5:300) set variable %beer to the value 99. (5:50) set countdown timer 1 to go off in 1 seconds. (0:50) When countdown timer 1 goes off, (1:201) and variable %beer is more than 2, (5:204) emitloud message {%beer bottles of beer on the wall, %beer bottles of beer.} to everyone on the map. (5:304) take variable %beer and subtract 1 from it. (5:204) emitloud message {Take one down and pass it around, %beer bottles of beer on the wall.} to everyone on the map. (5:50) set countdown timer 1 to go off in 1 seconds. (0:50) When countdown timer 1 goes off, (1:200) and variable %beer is equal to 2, (5:204) emitloud message {%beer bottles of beer on the wall, %beer bottles of beer.} to everyone on the map. (5:304) take variable %beer and subtract 1 from it. (5:204) emitloud message {Take one down and pass it around, %beer bottle of beer on the wall.} to everyone on the map. (5:50) set countdown timer 1 to go off in 1 seconds. (0:50) When countdown timer 1 goes off, (1:200) and variable %beer is equal to 1, (5:204) emitloud message {%beer bottle of beer on the wall, %beer bottle of beer.} to everyone on the map. (5:304) take variable %beer and subtract 1 from it. (5:204) emitloud message {Take one down and pass it around, %beer bottles of beer on the wall.} to everyone on the map. (5:50) set countdown timer 1 to go off in 1 seconds. (0:50) When countdown timer 1 goes off, (1:200) and variable %beer is equal to 0, (5:204) emitloud message {No more bottles of beer on the wall, no more bottles of beer.} to everyone on the map. (5:300) set variable %beer to the value 99. (5:204) emitloud message {Go to the store and buy some more, %beer bottles of beer on the wall.} to everyone on the map. (5:50) set countdown timer 1 to go off in 1 seconds. *Endtriggers* 8888 *Endtriggers*
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